Roll On has been awarded a runner-up prize in the iPhone & iPad Game App Challenge (sponsored by Wiley and For Dummies)
Roll On is a fast paced game for the iPhone®, iPad™ & iPod touch®. Reminiscent of a number of games from around the early nineties brought up-to-date with crisp hi-definition graphics and slick gameplay. The object of the game is simple, roll and jump your way down the chequered track to the end of each level before the time runs out. Certain coloured squares affect the behaviour of your ball speeding it up slowing it down or messing with your controls etc. Can you beat all forty-two levels?
Screenshots - iPhone/iPod touch
Screenshots - iPad
How to Play
The aim of the game is simple - guide your ball down the track avoiding holes to get to the end of each level before the time runs out.
If you do fall down a hole you'll bounce straight back up again but suffer a three second time penalty.
Choose between touch or tilt controls on the main screen, in either mode you can pause the game at any point by touching the progress bar area at the top of the screen. While paused you have the option to continue, restart the level or return to the main menu.
In touch mode move your finger along the bottom bar to move the ball left and right. To jump touch higher up the screen with another finger.
In buttons mode move from side to side using the virtual buttons on the left of the screen and jump using the one on the right. You can position the buttons as you wish along the edges of the screen to where they are most comfortable for you.
In tilt mode move left and right by tilting your device in the appropriate direction, to jump touch anywhere on the screen (except on the progress bar area as that will pause the game of course).
Hint: In either mode hold down jump while in the air to jump again as soon as you land.
Certain coloured squares affect the behaviour of your ball in the following ways:
Jump (doesn't use a jump credit)
Reverses your controls
Disables your controls
Upon completing a level you will be awarded between one and three stars based on your time. Try and get three stars for every level!
This is not the first version of Roll On that I've ever written! I wrote the original for the Acorn Archimedes back in 1994. If you're interested in the full details please click here.
Design, Coding & Graphics - Jeremy Cooke
Background Music - Dynamedion (used under license)
Sound FX - Fred Weinberg & SFX Bible (used under license)
©2010, Jeremy Cooke