Roll On Available in the App Store

Latest news

Roll On has been awarded a runner-up prize in the iPhone & iPad Game App Challenge (sponsored by Wiley and For Dummies)


Roll On is a fast paced game for the iPhone®, iPad™ & iPod touch®.  Reminiscent of a number of games from around the early nineties brought up-to-date with crisp hi-definition graphics and slick gameplay.  The object of the game is simple, roll and jump your way down the chequered track to the end of each level before the time runs out.  Certain coloured squares affect the behaviour of your ball speeding it up slowing it down or messing with your controls etc.  Can you beat all forty-two levels?

  • Compatible with ALL iPhones, iPads and iPod touches running iOS 3.0 or later.
  • Full Hi-definition support for the iPad and the retina displays on the iPhone 4 & iPod Touch 4G.
  • Universal application - buy once play on all devices no extra cost for 'HD' version.
  • 42 Challenging levels
  • Silky smooth 3D graphics at 60fps.
  • In game music or you can continue to listen to your own music while playing.
  • Low low price!

Video Trailer

Screenshots - iPhone/iPod touch

Screenshot 1
Screenshot 2 Screenshot 3
Screenshot 4 Screenshot 5

Screenshots - iPad

iPad Screenshot 1
Screenshot 2 Screenshot 3
Screenshot 4 Screenshot 5

How to Play

The aim of the game is simple - guide your ball down the track avoiding holes to get to the end of each level before the time runs out.

If you do fall down a hole you'll bounce straight back up again but suffer a three second time penalty.


Choose between touch or tilt controls on the main screen, in either mode you can pause the game at any point by touching the progress bar area at the top of the screen.  While paused you have the option to continue, restart the level or return to the main menu.

Touch Mode

In touch mode move your finger along the bottom bar to move the ball left and right. To jump touch higher up the screen with another finger.

Buttons Mode

In buttons mode move from side to side using the virtual buttons on the left of the screen and jump using the one on the right.  You can position the buttons as you wish along the edges of the screen to where they are most comfortable for you.

Tilt Mode

In tilt mode move left and right by tilting your device in the appropriate direction, to jump touch anywhere on the screen (except on the progress bar area as that will pause the game of course).

Hint: In either mode hold down jump while in the air to jump again as soon as you land.

Special Squares

Certain coloured squares affect the behaviour of your ball in the following ways:

Yellow Fast
Red  Slow
Blue Jump (doesn't use a jump credit)
Pink  Reverses your controls
Green  Disables your controls

Award Stars

Upon completing a level you will be awarded between one and three stars based on your time.  Try and get three stars for every level!


This is not the first version of Roll On that I've ever written!  I wrote the original for the Acorn Archimedes back in 1994.  If you're interested in the full details please click here.


Design, Coding & Graphics - Jeremy Cooke

Background Music - Dynamedion (used under license)

Sound FX - Fred Weinberg & SFX Bible (used under license)

Available in the App Store

©2010, Jeremy Cooke